منابع مشابه
Gamification of a Software Engineering Course
This paper describes the setup for a gamified classroom for the subject of Software Engineering. A series of papers have resulted from this work: “Understanding Student Motivation” at CSEDU 2013 [1] and “Bridging the Motivation Gap”, an IGIP SPEED Young Scientist award paper here at ICL 2013 [2]. The intention behind gamifying the course was to increase student engagement and motivation by allo...
متن کاملSoftware architecture for language engineering
This thesis defines the boundaries of Software Architecture for Language Engineering (SALE), an area formed by the intersection of human language computation and software engineering. SALE covers all areas of the provision of infrastructural systems to support research and development of language processing software. In order to demonstrate the theory developed in relation to SALE, we present t...
متن کاملAn exploratory study on ontology engineering for software architecture documentation
Architectural Knowledge (AK) can be retrieved by the stakeholders in a software project. Recent findings show that the use of ontology-based SA documentation is promising. However, different roles in software development have different needs for AK, and building an ontology to suit these needs is challenging. In this paper we describe an approach to build an ontology for SA documentation. This ...
متن کاملIncreasing Student Engagement in Software Engineering with Gamification
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular approach to increasing end-user engagement in many contexts, including employee productivity, sales, recycling, and education. Our preliminary work has shown that gamification can be used to boost student engagement and learning in basic software testing. We seek to expand our gamified software en...
متن کاملGamification of Software Testing - An MLR
This paper presents an initial multi-vocal literature review that extracts ideas for gamification of software testing. We surveyed the type of testing, system under test, role of individuals, gamification elements, challenges and drawbacks, support constructs and tools, and empirical evidence from academic sources and grey literature. Ideas were given to both automated unittesting, and end-user...
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ژورنال
عنوان ژورنال: Tsinghua Science and Technology
سال: 2020
ISSN: 1007-0214
DOI: 10.26599/tst.2020.9010004